The current status of POOL

The POOL programming language is a cool project – it’s fun to write your own programming language that does everything the way you like. I’ll give a short status update for this project in this article, as I’m going to delay it.

The problem with this project and the reason why I delay it (maybe some month or years) is that I realized that I lack the knowledge of creating and implementing programming languages. I’ve never developed a real Turing complete programming language before, but writing the real POOL implementation is such a hugh project that it’s probably better that I gained experience in this field before attempting it again. It’s a pity that I can’t implement it within the next couple of months as I developed POOL in my mind for about half a year.

What I currently have programmed for the POOL project are two failing attempts to write a grammar and a rough draft of a byte code interpreter (aka virtual machine). I’ve spend dozens of days for this attempts and drafts – but there are no real results. And that’s the real reason why I delay this project: I’m working hours and hours without any substantial progress – that’s really demotivating – and the probability that this project therefore fails after hundreds of hours of developing is high.

But what am I going to do next? I’m addicted to writing compilers, parsers and interpreters for unknown languages, but instead of starting another huge project like POOL, I’m going to start many little projects that don’t last  that long.

One of this project’s is OrangeLang a cool project about a minimal language with focus on the complier. I’ll post an article on this blog when the project has more than a rugh compiler draft. (That has been also a difficulty with POOL: I wrote several articles and talked with people about it without having anything to show)

POOL – Drafted schedule and other random notes

The following is a short and drafted schedule for the POOL project, it doesn’t contain any dates and should only give an idea, what I’m going to do next in the project and what I’ve already done.

Almost done

  • Create a draft of the syntax (I’ve to admit that I’m currently working on the class syntax and on the variable container syntax)


  • Publish the draft
  • Figure out the core libraries (like System, etc.)
  • Parser grammar, which produces the AST
  • Tree filters to optimize and annotate the AST (convert for example 2+3 to 5)
  • Tree based interpreter
    • Objects, scope, functions, etc.
    • Tree based interpretation
    • Optimization of the interpreter
  • More built in libraries
  • Language manual with lot’s of example code and a website as I think the project will (after creating a tree based interpreter) more than half a year old.
  • Byte code based interpreter aka Virtual Machine
    • Byte code compiler
    • Byte code interpreter aka VM

Random notes

POOL – Fibonnaci sequence

I’m going to post some example code snippets, like the following, written in POOL to demonstrate some of POOLs cool features and to have some test code when I’m writing the parser and the interpreter.

This code snippet eveluates the fibonacci sequence recursively, using the memoizing features of the special function type sef_function to avoid on the usual drawbacks of recursive evaluation: the multiple calculation of the same value.

sef_function fibonacci(n){
fibonacci(n - 1) + fibonacci(n - 2)
fibonacci(0) = 0
fibonnaci(1) = 1

fibonacci(5) #-> 5
/* Call stack of fibonacci(5):
-> fibonacci(4) + fibonacci(3)
-> (fibonacci(3) + fibonacci(2)) + fibonacci(3)
-> ((fibonacci(2) + fibonacci(1)) + fibonacci(2)) + fibonacci(3)
-> (((fibonacci(1) + fibonacci(0)) + fibonacci(1)) + fibonacci(2)) + fibonacci(3)
-> (((1 + 0) + 1) + fibonacci(2)) + fibonacci(3)
-> ((1 + 1) + 1) + fibonacci(3)
-> (2 + 1) + 2
-> 3 + 2
-> 5 */